Elements

Every hybrid has an element, depending on their personality.

A younger sibling has a very high chance of inheriting the same element from their oldest sibling regardless of personality.

Heat
Heat hybrids have a red amulet, they use heat to their benefit. They can regain their energy really easily near heat, and they can withstand very high or low temparatures. High classed Heat hybrids can easily change room or battlefield temparature.

Weaknesses: Liquid, Space

Electricity
Electric hybrids have a yellow amulet, they can create sparks and lightning from using rainclouds, steel and power lines. They are very powerful, but can easily run out of energy, they have a risk of fainting of exhaustion, depending on how much power they use.

Life
Life hybrids have a green amulet, they can turn inanimate objects into live creatures, these creatures turn back into their respective objects after their time of magic has run out.

Air
Air hybrids have a light blue amulet, they can control breezes, winds, air pollution, etc.

Liquid
Water hybrids have a blue amulet, they can control waves, lakes, ponds, lava flows, etc. Their bodies can withstand both tempatures, but affects their powers too, they can create waves and rainclouds, and absorb liquids, however if they absord too much liquid, they can become really limp.

Weaknesses:

Air, Space, Mixed

Space
Space hybrids have a purple amulet, they can create portals, and depending on the size and vacumn of the portal depends on how much energy they use. But space hybrids are very vulnerable physically.

Weaknesses:

Shape
Shape hybrids have a black amulet, they are shape-shifters that can transform to various life forms to their advantage.

Light
Light hybrids have a white amulet, they can control their eyesight and other people's eyesight, for example, they can use light to see in dark or underwater or darkness to darken up flashes. They are vulnerable by close-up attacks.

Weaknesses:

Space, Light, Mixed

Music
Music hybrids have a pink amulet, they use the power of music to support their allies. If they perform symphonies well, they can heal their allies, if they perform ill wished chants, they can cast bad luck upon enemies. If they are distracted or interfered while performing Music, they can easily be defeated.

Weaknesses:

Heat, Light, Air, Mixed

Mixed
Mixed nekos have a grey amulet, they possess the powers of all